The cancellation of Hytale — one of the most eagerly anticipated sandbox games inspired by the Minecraft universe — sent ripples of disappointment through gaming communities worldwide. For fans who envisioned a rich, fantasy-driven world with endless possibilities, this news felt like a void that couldn’t be filled. However, within this vacuum of unfulfilled expectations,
Gaming
In recent years, the gaming community has evolved from a space of individual entertainment into a formidable collective force capable of influencing legislative and corporate policies. The Stop Killing Games campaign exemplifies this transformation by leveraging grassroots activism to address a pressing issue—companies shutting down game servers, effectively rendering purchased titles unplayable. This campaign underscores
In the world of city builders, patience is often a virtue rewarded with richly evolved gameplay. Manor Lords, a game that transports players to late 14th-century Franconia, exemplifies this philosophy through its deliberate development pace. The recent hiatus from major updates might cause frustration, especially in an era where rapid-fire patches are the norm. Yet,
In the sprawling universe of video games, the term “indie” has become both a badge of honor and a source of contentious debate. Historically, indie games emerged as a rebellion against the commercial and creative dominance of big publishers. They were small projects, often self-funded, driven by passionate creators with a desire for artistic freedom.
In the ever-evolving landscape of the gaming industry, where giants often cling to control and traditional publishing routes, Ubisoft’s decision to entrust the marketing and distribution of Heroes of Might and Magic: Olden Era to Hooded Horse marks a significant departure from convention. This move reveals a strategic pivot that hints at a broader industry
The recent disclosures from 11 Bit Studios regarding their use of generative AI in *The Alters* underscore a growing phenomenon in modern game development. As studios face mounting pressures to meet tight deadlines and deliver vast amounts of content, AI tools offer tempting shortcuts—be it for localization, asset placeholders, or even narrative elements. However, this
When a highly anticipated game fails to meet its crowdfunding goals, the outlook often dims quickly. Yet, Summerfall Studios defied this grim expectation with their new title *Malys*, a roguelike deckbuilder centered on a former priest turned demon-hunter. Despite a somewhat underwhelming Kickstarter campaign earlier this year, the studio has now launched *Malys* into early
As the universe of *The Expanse* expands, Owlcat Games steps boldly into the fray with *Osiris Reborn*, a new role-playing game that promises to merge the gripping narratives of the acclaimed sci-fi books and television series. This undertaking isn’t just a cash-in on a beloved franchise; instead, it looks to carve out its own identity
In the realm of immersive gaming, the concept of artificial life, or A-Life, has always been an ambitious goal. S.T.A.L.K.E.R. 2: Heart of Chornobyl aims to encapsulate this ideal within its open-world design. For those unfamiliar, A-Life refers to the sophisticated simulation of non-playable characters (NPCs)—it embodies the game’s promise to create a world where
In the ever-evolving world of game development, creativity often meets unpredictability, leading to extraordinary results. The story of “Peak,” a co-op video game that invites players to reach new heights—both literally and metaphorically—exemplifies this phenomenon. Emerging from a competitive environment fueled by friendly rivalry, the game’s conception and creation tell a tale of passion, experimentation,